The Lorcaun Concord

The Guild / Bestiary

A joint record of the Lorcaun Concord

Creatures of Adventura

Four correspondents keep this record — one Lorcaun ecotype from each zone, since no other people has eyes in every corner of Adventura at once. Watch the tree-line long enough and something always moves first. A wingbeat the canopy shouldn't allow. A ripple where the lakebed has no business rippling. A weight settling in beside a tamer that wasn't there a moment ago — and is now, because it chose to be. The Concord is the rare outsider who gets close enough to write any of it down, and shares what it learns with the Guild that houses it.

24 companions logged
5 tiers, d4 to d12
1 entry incomplete

A sixteenth packet — the Earth Channeler Mole — is missing its field description; only a torn page of its 15th-level training notes survives in the archive. The Concord's archivist has asked any tamer with a complete record to come forward.

Reading the record

Each entry is filed by the size of die its Powers are built around — a budget for how much weight its abilities carry, nothing more. That number says nothing about how big a creature actually stands (size rating runs on its own separate ledger; plenty of d4s out-mass their d12 cousins) or how long a tamer waits to earn one. A level 1 tamer with the right background can bring home a d12 partner as easily as a d4.

d4

Don't mistake the lighter budget for a smaller story. Quick reflexes, sharp instincts, the kind of cunning that survives by never quite being where the danger expected it. Some of the steadiest, most quietly capable companions in this whole record carry a d4 — proof that surviving well has never required hitting hard.

Basilisk

d4

A serpentine creature with a quasi-humanoid torso and arms, the majority of its form is distinctly reptilian with either bright or dark green scales.

Size
11
Speed
Land: 6 sq. Climb: 6 sq.
Vision
Heat, Low-Light
Attr
CHA
Signature Owner of Dread Power
✎ field sketch pending

Serpentine lower half coiled beneath a humanoid torso, bright yellow eyes and forked tongue catching the light before the glare does its work.

Forayshan Ferret

d4

Small but mighty, the Forayshan Ferret is one of the most successful mammals in Foraysha due to its ability to live in practically any biome.

Size
5 (15)
Speed
Land: 7 sq. Burrow: 5 sq. Climb: 5 sq. High Jump: 4 sq. Swim: 7 sq.
Vision
Low-Light
Attr
STR
Signature Double Natural Weapon Attack
✎ field sketch pending

Small and quick against a wall of dense brush, bristled coat blending into Foraysha's canopy colors.

Living Blizzard

d4

Constantly cloaked in a chilling flurry, this Beast makes its home in the coldest parts of Ryn’Quay. A small feline predator, the Living Blizzard will stalk prey in natural snowstorms and then strike suddenly.

Size
4
Speed
Land:7 sq. Frost Walk
Vision
Heat,
Attr
WIS
Signature Constant Snow Storm
✎ field sketch pending

A small feline predator mid-stalk, wrapped in its own private snowstorm, barely visible until it's already too close.

Insect Swarm

d4

Not one creature but several -- a Druid's call summons three at once, each barely larger than a clenched fist, wings a papery blur.

Size
Fist-sized, x3
Speed
Land: slow, Fly: quick and erratic
Vision
Low-Light
Attr
DEX
Field Note No naturalist has ever kept one still long enough to record hard numbers -- even one of the three exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →
d6

Here the record starts showing real range. A wingbeat that shouldn't be possible at that wingspan. A shape that blurs at the edge and reforms somewhere else entirely. Each of these has read its corner of Adventura — canopy, burrow, frost line — and answered it with a trick the lighter tier never needed.

Dragonfly

d6

This creature looks akin to a large monitor lizard, having a long snout, squat powerful limbs that end in sharp slender claws and whip like tail.

Size
6
Speed
Land: 5 sq. Fly: 8 + its DEX sq.
Vision
Heat, Sonic
Attr
DEX
Signature Burning Attacks
✎ field sketch pending

Monitor-lizard build with gossamer insectoid wings spread mid-flight, compound eyes catching four angles of light at once.

Gewathrewn

d6

Mirage masters, the Gewathrewn is known for its ability to confound potential prey and consume them with their malleable body.

Size
3
Speed
Land: 5 sq. Sand Swim: 5 sq.
Vision
Aura, Bright, Heat, Low-Light, Sonic
Attr
INT
Signature Psionic Abilities
✎ field sketch pending

A many-eyed, vine-limbed silhouette half-dissolved into a mirage of its own making, sand sliding where its legs should be.

Owlyn

d6

A hybrid of snow owl and mountain lion, the Owlyn is one of the most intelligent of beasts. Owlyn have the head, feathers and wings of an owl with the body and limbs of a lion.

Size
9
Speed
Land:7 sq. Fly: 8 sq.
Vision
Heat, Sonic
Attr
INT
Signature Double Natural Weapon Attack
✎ field sketch pending

Owl head and wings on a mountain lion's body, white fur dusted with feather-spots, watching with unreadable intelligence.

Plant Defender

d6

Called forth rather than born, the Plant Defender rises from bark and root at a Druid's word -- a squat, bipedal shape built more like a barrel than a person, woven bramble-thick around a core of denser heartwood.

Size
Roughly man-sized
Speed
Land: modest, unhurried
Vision
Low-Light
Attr
STR
Field Note No naturalist has ever kept one still long enough to record hard numbers -- the shape itself exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →

Deadly Swarm

d6

The Insect Swarm's older, sharper cousin, and six of them arrive at once rather than three. Where the lesser swarm merely harries, this one draws blood in earnest -- Guild field reports use words like 'curtain' and 'wall' more often than 'insects' once six of these are airborne together.

Size
Fist-sized, x6
Speed
Land: slow, Fly: quick and erratic
Vision
Low-Light
Attr
DEX
Field Note No naturalist has ever kept one still long enough to record hard numbers -- any of the six exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →
d8

Something changes in the air when one of these moves. Not louder, exactly — just more. This is the tier where training stops running one direction. The companion can do real damage now, and the fact that it doesn't, won't, not unless the tamer beside it says so, is the whole reason the Guild bothers keeping a record at all.

Bihorn

d8

A massive carnivorous quadruped with twin wicked horns that curve upward and a mouth full of massive fangs. The Bihorn has a shaggy coat of either brown, black or in rare cases a soft blue.

Size
20
Speed
Land: 10 + its STR sq.
Vision
Low-Light
Attr
STR
Signature Rideable
✎ field sketch pending

A massive horned quadruped rearing at full height, shaggy coat, an Oni rider dwarfed on its back for scale.

Draken

d8

The Draken are scaly magical creatures pocket sized creatures are still looked upon in awe. About the size of a small caiman (.5 M), Draken are long and lean reptiles with colorful shimmering scales with small wings that rule in deep caves.

Size
3
Speed
Land: 6 sq. Burrow: 6 sq.
Vision
Heat, Sonic
Attr
WIS
Signature Acidic Attacks
✎ field sketch pending

Pocket-sized and iridescent, small wings folded, perched on a companion's shoulder with claws hooked in for balance.

Unihorn

d8

Elusive and rare, the illustrious Unihorn is one of the kindest and most ethereal of all the creatures in Adventura.

Size
5
Speed
Land: 7 sq. Climb: 7 sq.
Vision
Aura, Bright
Attr
CHA
Signature Ethereal Body
✎ field sketch pending

A pure white coat and rainbow mane catching mountain sunlight, golden horn mid-cast of a spectrum of color.

Plant Fighter

d8

Where the Plant Defender is called to stand still, the Plant Fighter is called to move -- two of them at once, taller than a person, limbs more branch than arm and ending in something closer to thorned bludgeon than hand.

Size
Taller than a person, x2
Speed
Land: brisk
Vision
Low-Light
Attr
STR
Field Note No naturalist has ever kept one still long enough to record hard numbers -- either of the pair exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →

Arcane Spirit

d8

One of five faces a Shaman's summoning may take, and by most accounts the least predictable of them -- a shifting, faintly luminous presence that seems to think in tangents, favoring problems that can be solved sideways over ones that can't.

Size
Roughly man-sized
Speed
Fly: steady
Vision
Aura
Attr
INT
Field Note No naturalist has ever kept one still long enough to record hard numbers -- what shape it takes exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →

Brawler Spirit

d8

Called when a Shaman needs something to simply stand in the way and hit back, and does exactly that without complication -- a dense, low-slung presence that closes distance fast and doesn't much care for subtlety once it arrives.

Size
Roughly man-sized, stockier
Speed
Land: quick
Vision
Aura
Attr
STR
Field Note No naturalist has ever kept one still long enough to record hard numbers -- its exact reach exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →

Divine Spirit

d8

The gentlest of the five by reputation, though 'gentle' has never meant 'harmless' where a Shaman's callings are concerned.

Size
Roughly man-sized
Speed
Land: steady
Vision
Aura
Attr
WIS
Field Note No naturalist has ever kept one still long enough to record hard numbers -- what it actually looks like up close exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →

Psionic Spirit

d8

Quietest of the five, and the one most likely to have already done its work before anyone notices it's there -- a presence felt more than seen, favoring a foe's own doubt and hesitation over any direct confrontation.

Size
Roughly man-sized, indistinct
Speed
Hover: silent
Vision
Aura
Attr
INT
Field Note No naturalist has ever kept one still long enough to record hard numbers -- whether it was ever really 'there' at all exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →

Sniper Spirit

d8

Rarely close, rarely loud, and by the time most enemies register where the last hit came from, this one has usually already lined up the next.

Size
Roughly man-sized
Speed
Fly: steady
Vision
Aura
Attr
DEX
Field Note No naturalist has ever kept one still long enough to record hard numbers -- its actual range exists only as long as the power that calls it, and is gone again before the ink dries. See the Warden's Table for GM guidance →
d10

Watch one take a hit that would fold lesser things and barely break stride. Nothing at this tier is in a hurry. Whatever's coming, it already decided to still be standing when it's over — and the only thing it asks in return is the patience to let it.

Abominable Walrus

d10

A Massive icy blue furry mammal, the Abominable Walrus is the largest of the northern mammals and are formidable foes due to their reliance and massive size.

Size
25
Speed
Land:6 sq. Swim: 7 sq.
Vision
Low-Light
Attr
CON
Signature Big Ol’ Body
✎ field sketch pending

Icy blue fur against a frozen northern sea, massive tusked bulk hauling out of dark water.

Magma Wolf

d10

A molten canine beast, its coat is a shifting sea of obsidian plates that float across the inner lava core of this fiery creature.

Size
7
Speed
Land: 8 sq. High Jump: 4 sq.
Vision
Bright, Sonic
Attr
STR
Signature Obsidian Payback
✎ field sketch pending

Obsidian plates drifting over a molten core, mid-roar, the surrounding snow visibly melting back from the heat.

Sarkhki

d10

One of the toughest creatures of the Sabi-Thra, these saurian creatures are some of the only beings capable of traveling through the barren wastes.

Size
12
Speed
Land: 11 sq. Sand Strider: Ignore Sandy DT
Vision
Bright, Heat
Attr
CON
Signature Rideable
✎ field sketch pending

A long-necked saurian built for distance, thick sandy hide, mid-charge across the barren Sabi-Thra waste.

d12

Lightning given a body. A blizzard grown old enough to hold a grudge. These are the names still repeated around Guild fires long after the tamers who carried them are gone, and the ones every new recruit secretly hopes will choose them first. None of that is a claim about size — check the rating before you promise one a doorway. It's a claim about everything else.

Lightning Eel

d12

A denizen of the deepest lakes and oceans of Adventura, the Lighting Eel is one of the more unusual aquatic creatures.

Size
8
Speed
Hover: 5 sq.
Vision
Bright, Electro [Aqua+ Aura within POWER sq.]
Attr
INT
Signature Static Glow
✎ field sketch pending

Hovering rather than swimming, shimmering yellow-white patterns shifting across its length in a storm-lit sky.

Porci-Cat

d12

This large feline stands apart from other hunting cats with its mane and tail of razor sharp quills, though the elder examples have their limbs equally covered in these keen spines.

Size
13
Speed
Land: 8 sq. High Jump: 4 sq.
Vision
Bright
Attr
DEX
Signature Quill-Guard
✎ field sketch pending

A quilled mane and tail flared mid-shot, rider braced low against its back, spines already regrowing where some are missing.

Vyndra

d12

A carnivorous mobile plant creature with a dozen long vine limbs ending in brightly colored flowers full of fangs.

Size
15
Speed
Land: 7 sq.
Vision
Sonic
Attr
CON
Signature Bulky
✎ field sketch pending

A dozen flowering vine-limbs reaching from a squat woody body, an Orchid-person tending its pruning at the base for scale.