d8
Something changes in the air when one of these moves. Not louder, exactly — just more. This is the tier where training stops running one direction. The companion can do real damage now, and the fact that it doesn't, won't, not unless the tamer beside it says so, is the whole reason the Guild bothers keeping a record at all.
Bihorn
d8
A massive carnivorous quadruped with twin wicked horns that curve upward and a mouth full of massive fangs. The Bihorn has a shaggy coat of either brown, black or in rare cases a soft blue.
- Size
- 20
- Speed
- Land: 10 + its STR sq.
- Vision
- Low-Light
- Attr
- STR
Signature Rideable
✎ field sketch pending
A massive horned quadruped rearing at full height, shaggy coat, an Oni rider dwarfed on its back for scale.
Draken
d8
The Draken are scaly magical creatures pocket sized creatures are still looked upon in awe. About the size of a small caiman (.5 M), Draken are long and lean reptiles with colorful shimmering scales with small wings that rule in deep caves.
- Size
- 3
- Speed
- Land: 6 sq. Burrow: 6 sq.
- Vision
- Heat, Sonic
- Attr
- WIS
Signature Acidic Attacks
✎ field sketch pending
Pocket-sized and iridescent, small wings folded, perched on a companion's shoulder with claws hooked in for balance.
Unihorn
d8
Elusive and rare, the illustrious Unihorn is one of the kindest and most ethereal of all the creatures in Adventura.
- Size
- 5
- Speed
- Land: 7 sq. Climb: 7 sq.
- Vision
- Aura, Bright
- Attr
- CHA
Signature Ethereal Body
✎ field sketch pending
A pure white coat and rainbow mane catching mountain sunlight, golden horn mid-cast of a spectrum of color.
Plant Fighter
d8
Where the Plant Defender is called to stand still, the Plant Fighter is called to move -- two of them at once, taller than a person, limbs more branch than arm and ending in something closer to thorned bludgeon than hand.
- Size
- Taller than a person, x2
- Speed
- Land: brisk
- Vision
- Low-Light
- Attr
- STR
Field Note No naturalist has ever kept one still long enough to record hard numbers -- either of the pair exists only as long as the power that calls it, and is gone again before the ink dries.
See the Warden's Table for GM guidance →
Arcane Spirit
d8
One of five faces a Shaman's summoning may take, and by most accounts the least predictable of them -- a shifting, faintly luminous presence that seems to think in tangents, favoring problems that can be solved sideways over ones that can't.
- Size
- Roughly man-sized
- Speed
- Fly: steady
- Vision
- Aura
- Attr
- INT
Field Note No naturalist has ever kept one still long enough to record hard numbers -- what shape it takes exists only as long as the power that calls it, and is gone again before the ink dries.
See the Warden's Table for GM guidance →
Brawler Spirit
d8
Called when a Shaman needs something to simply stand in the way and hit back, and does exactly that without complication -- a dense, low-slung presence that closes distance fast and doesn't much care for subtlety once it arrives.
- Size
- Roughly man-sized, stockier
- Speed
- Land: quick
- Vision
- Aura
- Attr
- STR
Field Note No naturalist has ever kept one still long enough to record hard numbers -- its exact reach exists only as long as the power that calls it, and is gone again before the ink dries.
See the Warden's Table for GM guidance →
Divine Spirit
d8
The gentlest of the five by reputation, though 'gentle' has never meant 'harmless' where a Shaman's callings are concerned.
- Size
- Roughly man-sized
- Speed
- Land: steady
- Vision
- Aura
- Attr
- WIS
Field Note No naturalist has ever kept one still long enough to record hard numbers -- what it actually looks like up close exists only as long as the power that calls it, and is gone again before the ink dries.
See the Warden's Table for GM guidance →
Psionic Spirit
d8
Quietest of the five, and the one most likely to have already done its work before anyone notices it's there -- a presence felt more than seen, favoring a foe's own doubt and hesitation over any direct confrontation.
- Size
- Roughly man-sized, indistinct
- Speed
- Hover: silent
- Vision
- Aura
- Attr
- INT
Field Note No naturalist has ever kept one still long enough to record hard numbers -- whether it was ever really 'there' at all exists only as long as the power that calls it, and is gone again before the ink dries.
See the Warden's Table for GM guidance →
Sniper Spirit
d8
Rarely close, rarely loud, and by the time most enemies register where the last hit came from, this one has usually already lined up the next.
- Size
- Roughly man-sized
- Speed
- Fly: steady
- Vision
- Aura
- Attr
- DEX
Field Note No naturalist has ever kept one still long enough to record hard numbers -- its actual range exists only as long as the power that calls it, and is gone again before the ink dries.
See the Warden's Table for GM guidance →